tag:blogger.com,1999:blog-5616321214723803595.post3724321345223995772..comments2024-03-13T09:57:10.000-07:00Comments on Student Game Dev has moved!: Grapple is nearly at beta!Anonymoushttp://www.blogger.com/profile/11218854695223703316noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5616321214723803595.post-75071518699780827992014-04-22T07:46:48.113-07:002014-04-22T07:46:48.113-07:00Will it be also on Windows phone Store?Will it be also on Windows phone Store?qxhttps://www.blogger.com/profile/18015403745601927238noreply@blogger.comtag:blogger.com,1999:blog-5616321214723803595.post-79468850465836282672013-12-21T14:31:37.421-08:002013-12-21T14:31:37.421-08:00Ah yeah I just looked up vertlets, seems about rig...Ah yeah I just looked up vertlets, seems about right that's what I put at every point the rope collided with the level geometry. What sort of game are you making that uses rope?Anonymoushttps://www.blogger.com/profile/11218854695223703316noreply@blogger.comtag:blogger.com,1999:blog-5616321214723803595.post-89895368010591585122013-12-21T11:07:48.365-08:002013-12-21T11:07:48.365-08:00I'm not sure what the established way to make ...I'm not sure what the established way to make ropes collide with things is but what I've been doing is raycasting between the player and the rope position and creating a new 'link' game object every time there's a collision. So the player makes a rope, there's one link at the start of the rope and every frame I raycast between it and the player, something shows up in the way so I create a new link at the collision point that refers to the old link and the old link refers to the new link. From now on I check between the newest point and the player for obstacles and I also check beween the player and the second newest point so that if there's no longer an obstacle I remove the newest point and go back to using the other one.<br /><br />It's a pretty nice system and it works just as well in 3d as it does in 2d but I won't be releaseing it or writing a tutorial until I've released my game because I'd rather get my game out before I reveal all my tricks :PAnonymoushttps://www.blogger.com/profile/11218854695223703316noreply@blogger.comtag:blogger.com,1999:blog-5616321214723803595.post-11602331253448667922013-12-18T12:12:38.210-08:002013-12-18T12:12:38.210-08:00Hi Alex,
I'm still trying to figure out the b...Hi Alex,<br /><br />I'm still trying to figure out the best rope system for my own game and I keep coming back to yours. Did you use Vertlets? Could you point me in the right direction of an article on how to do that?. I've played your demo and I love the feel of it, but I can't seem to reproduce it. Any help would be great. Thanks! :)Eric Dailyhttps://www.blogger.com/profile/15818989694914343123noreply@blogger.com