Something different

So I've been quiet all summer and now I'm back. Through the summer I haven't been working on the voxel game but on a summer project for mobile. I think releasing games is an important experience for a game dev and I think that a smaller game is what I need to complete and release a finished stand alone game.

The game I've been working on is a remake of a prototype I developed months ago in flash and I decided to try again in Unity. It's a very satisfying gameplay prototype where the player controls a ball by swinging from ropes. It's not that unique an idea but it's an implementation I have yet to see, at least on mobile.

It involves a lot of lines
My implementation makes ropes bend and wrap around obstacles. I've been working for a while to make this element as smooth as possible and the result is a very natural feeling effect. Also I've written physics code to handle the ball hanging on a rope which makes the core gameplay possible.

Once the rope can bend you can swing in ways never possible before.

As well as making a prototype I moved further, started adding art assets and making playable levels and the project is in alpha stage.

The ball wraps around small obstacles quickly.
Although I enjoy the core programming above all it is very satisfying to see the game become more polished with the addition of functional menus and the things a real game needs.


So this is my first attempt at mobile games but it's an interesting platform. It's hard to find a gameplay element that is any fun but I feel like this is pretty fun. I guess I'll get a clearer picture once I move on to playtesting, but I feel I should have more levels ready before then.

5 comments:

  1. Wow! I've been trying to figure out something like this. Would you mind sharing your code? I'd love to see how you solved it.
    Thanks!

    ReplyDelete
  2. Wow! I've been trying to figure out something like this. Would you mind sharing your code? I'd love to see how you solved it.
    Thanks!

    ReplyDelete
  3. Totally didn't mean to post that twice... I guess I'm just really excited?

    ReplyDelete
    Replies
    1. Hey, sorry Eric but since this is mobile game I'm actively developing I won't be releasing the code at least till it's released. Then I might think about packaging it as an asset.

      Delete
    2. Hey, sorry Eric but since this is mobile game I'm actively developing I won't be releasing the code at least till it's released. Then I might think about packaging it as an asset.

      Delete