Quite beautiful really, I'll need to add something like it as a natural disaster type event at some point.
My goal has been to make finite water that slowly drains when spreading but can stay stable in a small lake or pool. My newest version works with chunks that keep track of stable and flowing water, updating the flowing water every few milliseconds and it looks like this:
The sides of the water blocks being visible through other water blocks is a bug while I work out water height based on amount of water in the block.
I'm not sure I like even this newest version so I may have to re do it at some point but for now it works, it collects in pools and flows when given the chance.
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