I've been working on the function to cut off mountain tops to a specified level so the player can see their tunnels and rooms under the...
Outlines
I've added some outlines to add borders to the edges of mountains which is an interesting effect. Outlined mountain edges make it ea...
- No comments
- Catagory: Voxel Dwarf Game
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- 4/07/2013
Noisy Meshes
After experimenting with mesh manipulation I'm considering adding some noise to the meshes I generate for blocks, give it a bit more of ...
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- Catagory: Voxel Dwarf Game
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- 4/02/2013
Archipelago
Replacing the bottom layer of dirt with water to test out an archipelago type terrain generation. I wrote off oceans and islands early on b...
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- Catagory: Terrain Generation, Voxel Dwarf Game
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- 4/01/2013
Ambient occlusion for better visibility
I added some fake ambient occlusion to try and remedy the visibility problems I've been noticing in areas of busy terrain. It's not ...
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- Catagory: Voxel Dwarf Game
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- 3/30/2013
It's been quiet here... too quiet
I've been quiet for a while as development slowed down while I studied for an exam in c++ but I'm back on track and have rewritten a...
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- Catagory: Terrain Generation, Voxel Dwarf Game
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- 1/17/2013
Water
Water has been a lot difficult than I had anticipated, I thought I could set up some simple rules and let it propagate itself but it seems t...
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- Catagory: Voxel Dwarf Game
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- 1/11/2013
New Textures
A friend is now making textures and they look miles better, from a distance it looks good, blocks are easy to identify and up close as well ...
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- Catagory: Voxel Dwarf Game
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- 1/07/2013
Texture atlas and textures
I caved and added textures because the vertex colored blocks had no visible edges when another block of the same color was underneath it, ev...
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- Catagory: Voxel Dwarf Game
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- 1/03/2013
Block Colours
I've started adding vertex colors to the blocks, this is actually the first time I'm differentiating between block types which is ex...
- No comments
- Catagory: Voxel Dwarf Game
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Terrain Generation
I've started using Perlin noise instead of a height map to generate the terrain to have infinite generation and be able to generate cave...
- 14 comments
- Catagory: Terrain Generation, Voxel Dwarf Game
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- 1/02/2013
Kingdom of Dwarves
Working on a voxel based game in Unity where you build a kingdom with your group of dwarves. I have rendering of voxels in chunks of 16x16x1...
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- Catagory: Voxel Dwarf Game
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