After experimenting with mesh manipulation I'm considering adding some noise to the meshes I generate for blocks, give it a bit more of a varied feeling.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2oNqYid0o5cd1FX4TkNz_AxIBqTZ4KiTwPxJTfZKprZJ0JxnsA1JUlM3VN_n2tQAtgzjGFl28rYAn3xIDJ0goyDTBkGQF9II8kIMzsozAQtwxvISn62nebJJr0eSic7htQoy7H44wwC4/s640/noisy.png) |
Very noisy terrain |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimpR8Hmb4Ko9da6byqh7nI1q1xu4sxhoTCbyPd5XbIU5y0WFJl5XBE1S5DLUiwb2ILBjGgaUPLmwstEDufftY46EdQRyvosE2RrkFoz9OiDHqRDUTfQIukSco4Glv5RH-8pNy7CfeFrf8/s640/noisy2.png) |
Slightly noisy terrain |
This is actually a very cheap way to create noise in the mesh because instead of using a shader to deform the meshes or taking the mesh and manipulating it I use the values used to generate the terrain to decide a bit of variation in the height of each corner to offset the mesh gen values while I generate them. This could use some tweaking but a little noise could go a long way in adding variation the the map and to make it look less like Minecraft, which currently is the first thing anyone notices about the game.
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