The islands are procedurally generated of course.
The best part is that just a few hours work to make this island and I can apply the code as many times as I want. If I add some random variations to things like beach size, mountain likeliness and island noise I could get some very varied outcomes.
Anyway I'll be back to work on the voxel dwarf game soon and with any luck some of the trade and resource management elements of the island game will be useful to the dwarves.
Update:
Can you share the code for island generation, please?
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