This is the game a friend and I made for game jam 2013, it's a little late (3 months or so) but I forgot about it entirely in the 12 str...
Showing posts with label Stealth. Show all posts
Showing posts with label Stealth. Show all posts
- 12/01/2012
Path following
Guards can now be called on to find, then follow paths. Also the I took away the streamlining of the path, it was overkill to do that while ...
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- Catagory: Pathfinding, Stealth
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- 11/29/2012
Working A* pathfinding
The A* pathfinding system is now functional and very efficient, guards quickly generate a route to the player using the nodes placed on the ...
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- Catagory: Pathfinding, Stealth
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- 11/16/2012
AI pathfinding nodes
I started writing an A* pathfinding system with branching nodes, each node is linked to it's closest eight nodes for more efficient...
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- Catagory: Pathfinding, Stealth
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Light level
Light level is the first thing I've completed, the concept for measuring light seemed simple but it was so essential to the gameplay ...
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- Catagory: Stealth
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